make the result obvious with a ranking or winner at the end, others just continue without that. Rules and goal remain either way. Physical, strategic, luck-driven, or combined. Alone, one-on-one, or group play all happen. Board, card, sport, and digital versions have examples. Outcome still depends on skill, decisions, timing, or chance. Widespread for filling time or connecting.
I’ve noticed the same mix. Some games make
make the result obvious with a ranking or winner at the end, others just continue without that. Rules and goal remain either way. Physical, strategic, luck-driven, or combined. Alone, one-on-one, or group play all happen. Board, card, sport, and digital versions have examples. Outcome still depends on skill, decisions, timing, or chance. Widespread for filling time or connecting.